
Tone3000 hopes they have a chance to make a sequel.īut it's these types of fans, a combination of diehards who've continued to quietly champion the game through its hard times and curious players attracted by the $10 price tag on places like Steam, that Stenton relies on. As I play it with this in mind, I realize how great this game is. I realized I am a rebel, and therefore inferior to this strong government. I played it with the mindset that this is guerrilla warfare-hit-and-run type of tactics. But as I started playing it with a different mindset, I enjoyed it more for what it is. "Shooting felt off, stealth was terrible, and a number of other things.
"When I first started the game I wasn't really into it," said reddit user tone3000, one of the few folks I could find singing the game's praises online.

Stenton told me the team wasn't psychologically set back by the game's reception-a claim I have trouble fully buying-but instead, turned any frustrations towards a series of patches. "Obviously, it's an ideal situation if you can get players on board to kind of fight in your corner." It reminded me of a story I wrote for Kotaku, about the two-year journey for a developer to finish DLC for Rambo: The Game, an awful on-rails shooter that was savaged by everyone. (The game came out in May!) Since then, they've focused delivering what they'd promised for old players and, hopefully, new ones. It took several months of work to whip the game into technical competence-it didn't really turn a corner until September, long after most had written the game off and moved on. "That DLC we promised would be coming nearly a year later? Well, maybe it's not worth it."Īnd yet, Dambuster has continued to hammer away at Homefront: The Revolution. It's clear that Homefront: The Revolution was not the blockbuster everyone involved was hoping for, and during such moments, it's not surprising to see companies quietly scuttle their plans for the future. I found myself on Skype with Stenton because of an email that genuinely shocked me a few weeks back, which promised an update for the game with PlayStation 4 Pro support and details on the game's third (third!) downloadable add-on, Beyond the Walls.

(The game's origins are back with the now-defunct THQ.) These days, Stenton is a creative director at Homefront: The Revolution developer Dambuster, formerly Crytek UK. It made us, at launch, more resolute to work tirelessly to improve the player experience over the next few months." "We put years of hard work into it and felt we weren't really doing the players justice to the ambition and the hard work that we'd put in. "It's definitely true to say that, as a team, we weren't satisfied with the game at launch," said producer David Stenton.
